John R Burkhardt

  • John R Burkhardt
  • Boston, MA, USA
  • Apr 07, 2021
Full time role, Volunteer role Engineering: Software

Personal Summary

I am currently deeply engaged in leading a project that, if successful,
will be my proudest professional achievement. Until then I am not
interested in any new opportunities.
I am a Software Engineer with experience designing large-scale
software systems from the ground up. Proven project leader on
a wide variety of projects, including Web Services, P2P, Games,
Enterprise Software and Consumer Electronics.

Specialties: Software Design and Implementation. Windows,
Graphics, Networking, Security, User Interface, Web Services. Rust,
C++, Typescript, JavaScript, Python

Top Skills

Work Experience

Principal Software Engineer
Oct 2019 - PathAI

Technical lead and engineering manager for advanced R&D effort

Staff Software Engineer
Mar 2015 - Oct 2019 Google

I work on Knowledge Graph:

Principal Software Development Lead
Jun 2014 - Feb 2015 Microsoft

I lead the UX development for Azure Machine Learning Studio: https:// My team is responsible for implementing a visual
programming model and IDE for machine learning. The application helps data
scientists build trained models using advanced ML algorithms and then deploy
predictive models as a web service.

Principal Development Lead
Nov 2007 - Jan 2014 Microsoft

Principal Software Engineer in IEB (Interactive Entertainment Business). We're
part of the team responsible for Xbox, Xbox Live and Kinect. Worked on core
Xbox OS components, primarily SmartGlass

VP Software
Jan 2014 - Jun 2014 WHOOP

Whoop is a stealth mode start-up in athletic performance monitoring and analytics. I am responsible for running the team that is builds the software for
Whoop products and services. I am also hiring for web and mobile positions.

Jan 2004 - Nov 2007 Sonos

Senior Software Engineer
Jan 2004 - Nov 2007 Sonos

Principle Engineer for Sonos Digital Music System. Responsible for delivering
Windows controller applications for our distributed wireless audio device.

Technical Lead
Oct 2006 - Nov 2007 Music Services

Music Services and the Sonos Digital Music System.

Technical Lead
Oct 2000 - Oct 2004 Groove Networks, Inc

Lead design and implementation of Groove Web Services product. Extend
functionality of Groove products to Web Services. Manage team of engineers and QA. Present materials for external developers and conferences. R&D to explore further extensions of product line.

Founder, Lead Programmer
Jan 1996 - Oct 2000 GameFx

Lead programmer for flagship product, a PC computer game for 3D
accelerated graphics. Managed a team of 8 developers. Design systems for
graphics, networking, audio and user-interface.

Software Engineer
Jan 1994 - Jan 1996 Looking Glass Technologies

Member of core technology group. Provided core functionality to product
line of games, including Flight Unlimited, Terra Nova and British Open Golf.
Primarily responsible for Audio and DirectX integration.


University of Michigan
Jan 1980 - Jan 1984 Phillips Exeter Academy
BA - Fine Arts in Music, Music Synthesis, Music Production and Engineering
Sep 1989 - May 1993 Berklee College of Music

Software Languages & Skills

Python, C, C++, Javascript, HTML/CSS, Shell, TypeScript

Experience Level

15+ years

Sectors of Interest

Ecosystems & Biodiversity, Land Use, Transportation, Carbon Removal Engineering, Technology, Entrepreneurship, Community & Movement Building

Where are you in your climate journey?

I am just exploring

I am here to:

Get a job, Connect with others in the space, Find a mentor

Do you want your public profile to be hidden?


LinkedIn URL:

Would you like to have the opportunity to be featured in Climatebase's weekly newsletters?